Steam release incoming!
This is my first game on Steam, so it's a small, quiet launch but I wanted it to be properly finished rather than just uploaded. This game started in a game jam so it has always been small in scope but with 6(!) wishlists the stakes are higher than ever! Here's what's changed since the trailer a few weeks back.
A nicer-looking game
The whole game now runs through proper post processing. Adding film grain and vignette but most important bloom to make the embers from the fires actually glow.
Wind that bites
Wind now comes in gusts on more difficult levels. When one kicks up, embers fly faster and reaches further downwind. So a calm map can turn dangerous in a moment, watching the weather panel is now actually worth it.
The towns talk back
Townsfolk now react to how you fly. Relief when you put a fire out near them, a cheer when you chain a good run of saves, and dismay if you torch one of their own buildings with a "controlled" burn.
An in-game manual
A Tips/Codex book has been added since its difficult to convey all the systems in the game. The codex covers the basics, the tiles, and some tactics.
Custom Game
Once you've beaten a map, you can replay it with your own scenario: pick the number of fire fronts, the fire size, the wind and ember intensity. It's a sandbox to make your easy maps brutal (or the brutal ones fair) - separate from campaign progress.
Thanks to anyone who plays it. See you on release day!
