This build focuses on new combat unlocks, clearer mini-boss and run pacing, cleaner HUD feedback, and smoother late-run moments.
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General
Performance
- Improved performance during dense enemy waves by reducing pickup, projectile, damage number, and combat log overhead.
Gameplay
Mini-Bosses
- Added Kickmaster Donkey's Backkick Barrage, a predictive cone kick with a turn-around tell, heavy damage, knockback, and a slow on hit.
- Added Ironhide Cow's Stomp Quake, a heavy stomp that sends staggered expanding shockwave rings across the battlefield.
Combat Unlocks
- Added Dragon Dagger support so Attack shop unlocks poison enemies with front-loaded falling damage.
- Added Obsidian Maul support so Strength shop unlocks keep the maul equipped and build Crush stacks into heavy bonus smashes.
- Added Dragonfire Shield support so Defence shop unlocks charge shield hits into fiery area blasts.
- Added Ava's Accumulator support so Ranged arrows can return through enemies after their outbound shot.
- Added Rune Pouch support so Magic lightning cycles Fire, Water, Earth, and Air rune effects.
Skill Effects
- Updated Firemaking trail damage to apply a lingering burn that ramps up when enemies keep touching fire.
Risk And Reward
- Added a risky combat combo shop upgrade that trades higher combat damage for higher incoming damage.
- Added PK Mode to the completed risky combat combo, briefly raising both damage dealt and damage taken to 50%.
Balance
Mini-Bosses
- Reduced mini-boss health scaling substantially so boss encounters are killable while their special mechanics stay threatening.
Drops And Pickups
- Made enemy coin drops about four times rarer and healing heart drops five times rarer to reduce pickup clutter and excess run currency.
- Increased enemy coin pile sizes so coin drops feel more worth picking up, with golden enemies now scattering larger, varied coin bursts that scale by enemy strength and run progress.
Defence
- Increased Smithing Armor Plate grace so blocked hits give a clearer short protection window before another plate can be consumed.
UI
Reward Wheel
- Added an in-modal Respin button to the reward wheel so affordable follow-up spins can be bought without returning to the shop list.
- Updated reward wheel controls so Spin and Respin stay on the left, while Continue stays disabled until the wheel lands.
- Disabled already-owned shop item rewards on the reward wheel so they appear muted and no longer roll.
Run Timer And Boss Tracking
- Added a top run timer bar with boss markers so upcoming mini-bosses and run completion are easier to track.
Run HUD And Buffs
- Improved in-run HUD scaling on 4K displays while keeping build selection screens at their normal fit.
- Moved active buff icons onto a centered UI-layer row above the run HUD, with larger icons and stack counts above them.
- Added active rune buff icons for Rune Pouch so the current Magic element is visible during runs.
- Changed active buff icons to use radial cooldown shading so remaining durations are easier to read.
Skills And Rewards Screens
- Added combat-skill-specific run shop unlock slots that only appear when their matching skill is selected.
- Made mystery upgrade cards keep normal card spacing while showing only ??? in the level row, and updated level arrows to use →.
- Added a Skills browser with detailed account XP, lifetime stats, milestones, and run progression information for each skill.
- Widened victory skill rewards so selected skill cards stay on one row when the window has room.
Visuals
Golden Enemies
- Added star markers for golden enemies so they stand out both on-screen and off-screen.
- Golden enemies now have more health, escape after a short time, dodge away from long-range hits, flash star warnings as they are about to vanish, and pay out fewer coins early in a run before scaling upward later.
- Made golden enemy death coins launch outward in arcing bursts before landing as pickups.
Combat Feedback
- Added a green enemy tint while Dragon Dagger poison is active.
- Added red shield aura feedback when Smithing Armor Plate blocks a hit.
- Added an overhead risky combat combo marker while the player is in PK Mode.
Skill Feedback
- Added a small food burst when Cooking automatically eats a stored meal.
- Added a thorn snap visual when Woodcutting Bark Thorns punishes an enemy.
- Fixed occasional visible seams between Woodcutting tree sprite pieces.
Bug Fixes
Mini-Bosses And Enemy Markers
- Fixed pig mini-boss rampage so the three-point charge can recover if a lunge stalls or its special state becomes invalid.
- Fixed overlapping enemy overhead markers so Slayer marks and golden enemy stars space themselves cleanly above the target.
Combat And Buffs
- Aligned the Ranged bow anchor with the player aim origin so bow visuals track mouse aim more accurately.
- Fixed burn damage numbers so Firemaking and Rune Pouch fire burn show red-orange damage text.
- Fixed Smithing Armor Plate grace so blocked hits no longer appear to leave armor stacks stuck at full.
- Fixed Saradomin Brew so it cannot be repurchased while active and its buff icon now counts down as it expires.
Pickups And Indicators
- Fixed large off-screen resource indicators so their scaled sprites stay inside the screen edge.
Run UI
- Fixed the in-run shop and reward wheel so they can no longer open or resume gameplay over a pending level-up choice.
