Thanks for playing RogueScape. This build focuses on new run shop unlocks, clearer mini-boss attacks, improved combat readability, and a cleaner starter farm presentation.
Gameplay
- Added Ectophial as a one-time run shop rescue that cancels a lethal hit, panic teleports you to safety, and grants a brief refill immunity window.
- Added Looting Bag as a one-time run shop pickup that boosts coin gains and pulls nearby coin drops toward the player.
- Added Berserker Ring as a one-time run shop pickup that increases combat damage as your health gets lower.
- Gave mini-bosses random affixes per encounter and made Blackhorn Goat's ram charge an innate special attack.
- Reworked Razorback Pig's innate Rampage into three striped impact-zone telegraphs around the player, followed by rapid point-to-point smashes.
- Made Blackhorn Goat's ram charge faster and replaced its circular warnings with a red rectangular lane telegraph.
- Improved Blackhorn Goat's ram charge targeting so it leads moving players instead of aiming only at their current position.
- Made Blackhorn Goat's ram charge hit much harder, dealing at least half of the player's max health before mitigation.
- Upgraded Blackhorn Goat's ram warning into an animated striped caution-lane telegraph.
- Reduced Blackhorn Goat's ram warning opacity so the telegraph is less visually heavy.
- Fixed innate mini-boss special startup while random affixes are disabled for base mechanic testing.
Balance
- Temporarily disabled mini-boss affix rolls so base boss special attacks can be tested in isolation.
UI
- Added player buff bar icons for active run shop unlocks.
Visuals
- Made the starter farm map use a clean solid grass color and removed stray start-area tree and rock props.
