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What we're working on...

Hi friends!

I wanted to hop over here since it has been a little while since the last update and we want to let you know what's going on.

  • Kodon is going through a phase of UI/UX fixes. We hope to have better menus as well as an overall smoother user experience.
  • We're working hard on performance, trying to improve the resource consumption and give you a higher polycount on your sculpts without compromising on fps.
  • We're also slowly but surely scratching out the bugs that still persist: Conversion and Remesh, as well as other smaller ones.

All of this is aimed at improving the workflow, UX, and generally give you guys a pleasant feeling when working in Kodon.

... oh, and Multiresolution is also coming soon ;)

You will be hearing from me as I bring you the updates in the next few weeks.
I hope everyone's had a nice Easter holiday! Thanks for the support!

Brianda <3