Hi friends!
I wanted to hop over here since it has been a little while since the last update and we want to let you know what's going on.
- Kodon is going through a phase of UI/UX fixes. We hope to have better menus as well as an overall smoother user experience.
- We're working hard on performance, trying to improve the resource consumption and give you a higher polycount on your sculpts without compromising on fps.
- We're also slowly but surely scratching out the bugs that still persist: Conversion and Remesh, as well as other smaller ones.
All of this is aimed at improving the workflow, UX, and generally give you guys a pleasant feeling when working in Kodon.
... oh, and Multiresolution is also coming soon ;)
You will be hearing from me as I bring you the updates in the next few weeks.
I hope everyone's had a nice Easter holiday! Thanks for the support!
Brianda <3