The operator console has been reinstalled.
SIGNAL was initially released as a small, experimental terminal game. In the 2.0 update, we kept the idea at the heart of the game: reading messages from unknown sources, deciphering their behavior, and trying to make the right decision inside an undisclosed system. We have comprehensively renewed the presentation, learning flow and long-term gameplay around this.
New station and CRT presentation
- The main menu, game screen, pause, settings, archive and statistics screens have been combined into a common station visual identity.
- The live terminal interface was built into the physical CRT chassis.
- Improved composition preservation during windowed use, resizing, and full-screen transitions.
- P31 green, P3 amber and P4 white phosphor profiles were adapted to the entire CRT surface.
- SIGNAL and RULDAE opening presentations have been renewed; Fixed background glow appearing before the game starts.
Redesigned first shift
- First shift now offers a directed flow that teaches basic channel and response decisions within traffic.
- The wrong decision or timeout does not silently skip the teaching step; The same signal arrives safely again.
- A controlled time limit has been added to prevent the first shift from becoming unnecessarily long.
- Channel error and response/posture error were distinguished; The player can see more clearly which decision creates a problem.
- Increased reading time and visibility of wrong decision feedback.
Stronger signal routing loop
- Reduced message duplication and added a larger variety memory per source.
- Correct decisions create `1/3` and `2/3` progress traces in resource patterns.
- The discovered rules become visible in the terminal, operator logs and statistics.
- The opening rhythms of the cycles and brief operational information were separated from each other.
- Message, audio and loop tempo have been re-adjusted to reduce the feeling of repetitive traffic over long sessions.
Operator archive and records
- The archive is no longer just a list; An operator record showing exploration and replay targets for subsequent shifts.
- The stats screen has been redesigned and more clearly separates current game and lifetime saves.
- The end-of-cycle log shows hazard development, routing result and shift traces in a cleaner presentation.
- Previous operator notes and the player's own notes remain important throughout long shifts.
Long sessions and optional results
- Added three behavior-based, optional consequences for players who reach high cycles.
- These results do not force-end the shift, delete the save, and stop endless gameplay.
- After saving a result, it is possible to return to the shift or go to the main menu.
- Old and high-cycle registers continue to run without being reset; Past behavior is not retroactively made up.
Mouse, keyboard and accessibility
- Mouse support has been expanded in the main menu, settings, language selection, pause, archive, statistics, channel/response selections and results screens.
- The keyboard and mouse use the same decision and audio feedback paths.
- In-game control guide added.
- Added support for reduced CRT, reduced motion, high contrast and message timing.
- Full screen and window size preferences are more reliably preserved.
Sound and atmosphere
- Added distinctive arrival sounds for FS7, RX3, OP2, KA9, radio and other signal sources.
- Prevented channel, response and error sounds from playing more than once for a single decision.
- CONTACT alarm has been recalibrated to be less tiring during long sessions.
- The balance of hazard, static, carrier and low frequency layers is improved.
Registration security and technical improvements
- Records are augmented with a validated temporary file, last known good backup, and corrupted record recovery flow.
- Prevented newer save schemes from being accidentally overwritten by the older version.
- In old record migrations, the source data is not deleted before the target is verified.
- Fixed various bugs in localization keys, CRT palette and input shortcuts.
Visual identity and Steam assets
- SIGNAL's own new word mark and application icon has been prepared.
- Steam capsule and library images have been renewed.
- New English screenshots taken from the current game have been prepared for the store.
- A new visual family has been designed for existing achievements; new outcome achievements have been added to this family.
This update does not turn SIGNAL into another game. The same console, the same shift and the same undecipherable line are still here. 2.0 just makes them more readable, more atmospheric, and playable for longer periods of time.
The line is open. The next signal is coming.
