DECREE on a NEW MAJOR UPDATE.
While new sanctions packages against aggressors are being adopted in the geopolitical arena, I think it’s time for you to roll out the new MILLENIUM STATE REMILITARIZATION PACKAGE!
Therefore, I hereby decree: (MAJOR UPDATE, NEW CONTENT, BUG FIXES).
1.1. - Ultimatum - criteria for activation: all borders are fully occupied by your troops, and depending on the opponent’s geopolitical status level and power level (number of the opponent’s regiments), the probability of the ultimatum triggering is calculated accordingly.
1. Is there a province free of your troops that borders the opponent and belongs to you? 2. Is the opponent’s power level 1-2, 2, or 3+?
3. Your geopolitical status on the international stage (not to be confused with international legitimacy).
4. Inclusion on the list of nuclear powers.
1. If not, then you exert military pressure on the country (+30% to the chance that the script will trigger); 2. If 1–2, this adds +10% to the chance of triggering; if 2, it adds +3%; if 3 or higher, it reduces the chance by -5% that they will cede their own territories to you;
3. Your geopolitical status on the international stage: if 0–1, it’s a -10% chance of success; if 2, it’s a +20% chance of success; if 3 or higher, it’s a +40% chance of success.
4. If a country is on the list of nuclear powers, it will give you nothing, and the chance will always be reset to 0, even if the formula would otherwise indicate a non-zero chance.
Your leader MAINTAINS A RECORD of events, logging each nation (look for the list of successful victories panel—the 3D object on the right side of the table). For a successful ultimatum, your nation gains: the entire territory, and you also receive +1,000 political power points for a “political-diplomatic victory.” If not, your relations with that nation are reduced by 5 points if the ultimatum fails.
1.2. Alliances.
- The ability to form a defensive alliance with any nation on the map will be added. The chance is calculated based on:
1. the relationship level (if <90, the chance will always be 0; if >90, the chance will be 90%).
2. Territorial adjacency: if you are neighboring states, this adds +5% to the chance, provided your relationship level is >90.
Upon successfully forming an alliance, you choose a color palette for your military-political alliance and a flag (not a national flag, but an alliance flag), which will be displayed alongside your flags (the player’s flag and the flags of the alliance’s member states).
If you have an ALLIANCE, the “Alliance Customization” button will be available (otherwise, it is inactive). (The alliance panel can be accessed both via a UI element and a 3D in-game object—look for it on the left side of the table.) 

In addition to the Alliance’s name and flag with other nations, you can also choose a color palette for yourself and your allies, as well as the Alliance’s guiding ideology, its ideological roots, and its goals.
New allied units have been added; from now on, allies will actively participate in the war (their strength is calculated based on the number of regions they have captured).
1.2.2. In addition, given relations with Japan at a level of 100, let the state of “Green Wedge” be established on the territory of the former USSR as a gift to Ukraine from Japan (historically, this is a proxy state in the Far East created by the General Staff in Tokyo).
1.3. Regions should be shaded on the map when occupied and the shading removed when de-occupied, using red strokes intermixed with the colors of the political palette—as is standard on a tabletop map.
1.4. - Fixes for missile flight bugs; from now on, missiles fly realistically, just as they do when launched by a unit (under Protocol 67).
