Your teammates are ready to make a difference. Discover the new team tactics coming to Cycling Champion, and get a first look at what's next for the Editor!
Hello everyone!
Over the past few weeks, I've been working on Update 0.2.0, which will introduce something I've wanted to bring to Cycling Champion for a while: team tactics!
Until now, your teammates have basically been other riders wearing the same jersey as you. They looked like a team, but didn't really act like one.
That's about to change!
Your Team, Your Orders
In Cycling Champion, you're the Champion, which means you're also the team leader. With this update, you'll be able to give tactical orders to your teammates and use them to gain an advantage during races.
Orders will be executed during the next kilometer, and their availability will depend on the race situation.
Here's what I'm currently working on:
Protect the Leader: One or more teammates will move closer to protect you, helping you recover extra energy or spend less energy on your next action.
Pull: A teammate moves in front of you and matches your next move, providing a speed bonus to both riders.
Lead-out Sprint: Available only in the final kilometers. Similar to Pull, but designed to give you an extra boost when sprinting for the finish line.
Call a Teammate: Most tactical orders require a teammate to be close enough to help. If nobody is nearby, you'll need to call someone over first!
But there's a catch: team orders will be limited!
You won't be able to use them every kilometer, so choosing the right moment will be essential. Do you protect your energy early in the race, or save your teammates for one final push?
As always, my goal is to add more tactical depth while keeping Cycling Champion simple, accessible and fun.
What's Next? The Editor!
I've also been working on plans for the Editor, another feature from the Early Access roadmap.
Rather than introducing everything at once, I've decided to split the upcoming content into smaller updates.
First, Update 0.2.0 will focus on team tactics.
The Editor will follow in a later update, starting with:
Challenge Mode Editor: Customize the names of the playable riders, their opponents and the challenges themselves.
Season Mode Editor: Planned for a later stage, offering more freedom to customize the riders in your season.
More to Come!
These features are still being developed and tested, so some details may change before release.
I'm developing Cycling Champion on my own, and my priority remains adding meaningful features without making the game unnecessarily complicated.
What do you think about the new team tactics? Is there another team order you'd love to see in the game?
Thanks for playing, sharing feedback and following the development of Cycling Champion!
See you on the road!
