Hey Paw-Painters!
Welcome to PawPaint v1.22. We have some new features and bug fixes for you, the patch notes are as follows:
CHANGES MADE:
PawPaint's UI has been updated. ːsteamhearteyesː
The environment settings have moved to the "Project" panel and the "Environment" tab has been removed.
The "Show FPS Counter" and "Tooltip Delay" settings have moved to the "Appearance" tab in the Settings menu.
The export menu now has a vastly improved layout. ːsteamhearteyesː
You can now choose which individual maps you want to export per-material.
You can now change the export settings for UDIM tiles individually.
The theme editor also has a vastly improved layout. ːsteamhappyː
You can now set a custom main-menu image and save it to a theme.
You can now blur background and main menu images from the theme editor.
.dae files are no longer supported. ːsteamsadː
Model import times have are now 5x faster. ːsteamhappyː
Peak RAM usage during model imports has dropped by around 75%.
Materials with textures now use around 80% less VRAM. ːsteamhearteyesː
Paint layers now use around 65% less VRAM. ːsteamhearteyesː
A new "Antialiasing" checkbox has been added to the brush properties panel. This can be used to remove harsh pixelated edges on brush strokes. (User Requested) ːsteamhearteyesː
The default brushes have been updated to account for this.
You can now export a layer's mask as a PNG by right-clicking on it and clicking "Save as PNG...". (User Requested) ːsteamhappyː
PawPaint now runs on 1 dependency (Steam) instead of 13.
Added a texture cache to improve texture load times. You can customize this in Settings > General > Texture Cache.
Improved tooltips.
BUGS FIXED:
Fixed some model import issues that occurred on a few rare models. ːsteamboredː
Scripts that repeat slow actions (such as exporting) can no longer keep running past their time limit. ːsteamfacepalmː
When saving a preset fails, preset settings are no longer reset and you are instead informed with an error.
View > Reset Layout now correctly resets floating window sizes.
If you find any bugs or have any suggestions for us, please don't hesitate to email us over at: [email protected]
