New Playtest build is up. Couple of pretty important changes:
NEW OVERLAY
There’s now a proper in-game overlay showing your estimated speed and movement direction, with VR StrideS written underneath so everyone watching the footage knows you’re HUSTLIN IT.
You can adjust it in the app menu.
GUNS
You can finally raise your arms while running forward without the app immediately deciding that raising arms means retreat.
So yes, you may now recklessly barrage your enemies with an AK-47 while jogging in place.
Civilization advances.
BALLS SCRATCHING
Scratch your nose, fix your headset, adjust something, briefly move your hands around like you really need to fix that light bulb right now.
VR StrideS should now do a much better job of keeping the direction you actually intended instead of following every little controller movement.
LOOKING AROUND
It just works now.
Look left. Look right. Look at the ceiling. Admire the beautiful sights in your favourite VR products without accidentally wandering off a cliff.
SPEED ESTIMATION / EFFORT REWORK
Reworked the speed estimator and how Effort behaves.
It should feel noticeably better now, especially at the lowest and highest ends.
Effort 1 is a lot less wild, as predicted.
I’ll probably add a bit more smoothing later, but this already feels much better.
