Good day, dear project participants.
Over the past couple of months, we've made significant progress not only in the project's development but also updated the design on itch.io and launched a Steam page (Yes, we are writing about it on Steam). You can now add the game to your wishlist and soon request PlayTest access to receive the latest updates faster than anyone else. We'll likely have criteria for granting testing access, but that's not yet certain.
New features and updates
Added spell system + added 6 new spells. Spells consume mana points and have no cooldown.
Updated UI
Replaced bunch of images (buttons, panels)
Added new sections in raid stage, changed positions for some elements
Reworked and updated base UI (Player stats, transition system)
Added tutorial system
Reworked all skills
Reworked all Items
Added new items
Fixed some critical bugs that lead to crash
Updated and reworked Fonts
Added credits section in the main menu
Added an action order system, now you can enqueue several actions before executing (or you can leave the default "Auto")
Design
Along with our Steam page, we've updated the design of our itch.io page; custom backgrounds, cursor, logo, and Steam customization were all created by our 2D artist. In a future update, we will be replacing more sprites with hand-made ones.
What's next?
We are almost done with the core mechanics; future updates will include expanded content and minor improvements to existing systems. There won't be any radical changes to existing mechanics, although new ones will be added as development progresses.
We are going to fill the first raid with new enemies with unique skills, add new characters with dialogue, and update some existing AI sprites with human-made ones.
Stay tuned and join us on Itch to download latest version and join our discord channel to discuss future updates and ask the team questions.
