# What's new in 0.14.0
Mystery events come to Descent in both solo and co-op, the Descent item set gets a full rework, and the whole game gets a visual-effects pass. This release also reworks map generation,
adds animated background transitions, and includes a large batch of fixes.
## Mystery events
- New mystery nodes on the Descent map, marked with a question mark
- Trials: timed challenges where winning grants an item
- The Vein: downstack gold cheese to the end for a jackpot
- The Altar offers a legendary item, the Forge upgrades an item you own, and the Mimic hides a curse behind a tempting reward
- Combat events: Ambush and Bounty pit you against a difficult foe
- In co-op, one player takes the event as the champion while the partner watches live
- Co-op betting: some events require both players to bet money, winners paid proportionally
## Descent items
- The Descent item set is reworked around passives that make you stronger over the course of a run
- Several attacks are now passive items that fire on their own as you play
- New item: auto-attack turret, attacks that ramp up over a fight, garbage reflected back as attack, incoming-garbage defense, and an auto board-clear that triggers when you are in
danger
- Bubble Shield and Mirror Shield aren't useless now: they absorb or reflect the next hit and then recharge
- Enemy debuffs now actually make the enemy play worse
- Every item now works in Descent Duo. Previously most of these did nothing in co-op
## Visual effects
- A VFX pass adds impact to most actions: screen shake, board recoil, hit flashes, and a brief freeze on the biggest moments
- Line clears hold for a beat so the clear reads, with the flash colored by clear type
- Attacks fly across the screen as energy bolts colored by type and burst on impact
- The garbage bar animates: spring fill, shield and reflect, and a discharge sweep when garbage lands
- Board changes like garbage rise, compaction, and wall setups now slide into place
- New graphics settings let you adjust shake, freeze, flashes, recoil, and projectiles, or turn them off completely.
Balance and quality of life
- Descent balance pass: tougher minions, easier elites and bosses, a stacking item inventory, rarer legendaries, and higher heart prices
- Shops can be rerolled for fresh stock at a rising price
- An item cooldown display shows when your auto-fire passives are ready
- Single-player respawn no longer resets your board
Fixes
- Many spectator and client-side issues fixed, including The Vein
- Co-op: turret now plays its own sound for you and for your partner
- Co-op: the host now sees the client's passive item cooldowns counting down
- The Rising trial now mirrors the winner choosing the item to the spectator, and the item toast shows for both players
- Teammates hear each other's item casts
- Fixed duplicate sound effects on the client
