# What's new in 0.4.0
Powerup batch, item rebalance pass, and tag-team's focused-view layout.
## New powerups
- **Time Slow** — active item; slows your gravity for 2/4/8s
(common/rare/unique). Board-confined distortion shockwave on activation
- **Freeze visuals** — opponent's board ices over via a frosted-glass
shader and melts back when the effect expires
## Item changes
- **Barrage / I-Drops / SZ Disease / Hole Puncher / Open Sesame** are
now **ACTIVE** — press the active key to fire
- **Cursed Pieces** moved to **Legendary**; flat **3** pieces, no longer
tiered
- **Mirror** demoted Legendary → **Common** scalable
- **4 Leaf Clover** removed
## Quality of life
- Level-up modal now actually slows gravity at any level via the same
engine knob Time Slow uses (was previously only nudging it at high levels)
## Tag-team
- New **focused-view layout** — your board big, opponents small
- Dead-player menu navigation fix
## CPU
- Speed progression gates CPU partners too
## Fixes
- Lobby buttons no longer clipped when speed progression is on
- HUD active-item icon size constraint
