This one is almost entirely built from your reports and suggestions from launch week. Thank you, keep them coming!
EMBER FIELD REWORK
The Ember Field forced you to babysit the hull and retreat every ~3 minutes, which is not what a background game should do. Three changes:
- Hull Reinforcement now extends your stay much more per level: roughly 2.5 minutes per level before the emergency retreat, up to 12.5 minutes at max (also applies to Deep Pull, and debris impacts in the Wreck Belt are dampened more too).
- The Shield Generator is no longer a secret: it now shows up (locked) in the Hull tab as soon as you reach the Ember Field, with its requirement visible. Install it and hostile sectors become fully idle-able. No more guessing whether a solution exists.
- Hull Reinforcement prices got a serious trim (top level ~19,300 instead of ~51,900 credits).
BALANCE
- De-Icer Coils are cheaper (540 / 1,350 / 3,375 instead of 720 / 2,160 / 6,480). They arrive in the second biome, and the old prices were out of reach that early.
FIXES & QUALITY OF LIFE
- The isopods finally have their legs back. A build-only bug meant their leg sprites never loaded in the released game (everything looked fine in the editor). Full leg glory and their little walking wave are now live. We are so sorry, little crawlers.
- Ship attachment modules (cargo pods, boosters and friends) now take visible scorch damage along with the hull, and heal clean again too.
- The window no longer shrinks while you're reading the log tablet.
- New option "Window frame" in the settings: draws a thin teal outline around the otherwise frameless window so it stands out on your desktop. Off by default.
- Button hovers no longer spam the log file with harmless errors.
- Two Steam achievement descriptions were fixed earlier this week (a leftover placeholder and a wrong hour count).
