
Roll to Ruin launches into Early Access on August 20, and content will keep coming after that. Here's the rough plan:
Endless Mode
A separate mode, apart from the taverns. Random opponents, with difficulty and rewards stacking higher the further you go. It ends when you Farkle and leave the table — there's no finish line.
Custom Matches
Set your own rules: restrict which dice can be used, disable specific badges, adjust the wager range, and more.
Taverns and Opponents
7 taverns at launch, more on the way. New taverns have their own themes and atmosphere. New opponents come with voice lines and emotional reactions during matches — they'll groan, gloat, and talk back.
Dice and Badges
More dice and badges will be added over time, including stronger ones, so you have answers for the tougher opponents waiting further in.
Balance and QoL
Balance and quality-of-life improvements will keep rolling out based on player feedback.
Platforms and Cross-Platform Saves
More platforms are in the works, with cross-platform save support.
Localization and Achievements
Most importantly: more languages and Steam achievements will be among the first things added after launch.
