The beta branch is finally stable enough to merge its changes to the main branch
0.9.6.8
Added transmissions mid-act warning who the boss of that act is
Fixed tooltip overflow
Cards now show true value instead of starting value in all(hopefully) zones
Shield and regen shield added to icon reference and one is hue shifted to differentiate
Transform 2 cards only transforms 2 cards and says it transforms 2 cards
Sort by recent added to the manage fleet screen
Forecast engine now catches cards played using core power that plays crashed cards
Carrier cards can no longer bring other carrier cards to hand
Font updates in settings
View field added to carrier selection screen
Prolonged play button(A on controller, space on keyboard) now triggers play all
Damage numbers on hit that scale on damage amount
Max and min options on the variable cost payment screen
Faction improved effects have orange text on cards
Option to disable core power available message
Dividend station slot bonuses are +1 for uncommon and +2 for rare
Repair popup is skipped on stations at full health
Gunboat diplomacy CD removed from faction select since it is a passive
Ambiance sounds removed
Fixed issue causing ships not to provide faction points when granting prior to a costed ability
Blitz text updated to reflect how the ability actually works(replaced first with next)
Utility drone now does more damage, healing, and currency based on act number
Added an undo button and changed credit placement in shop
Tooltip on hover for shop cards
Select all incursion button added
Act 4 has been replaced by a shortened map of 8 nodes
Added wishlist and review buttons on demo build at run end
Icons page accessible by esc menu
Weaken and strengthen now show up properly for damage on cards in hand
Starting node replaced by the new icon, and is now clicked to get start of act bonus
Barrage in coop from enemy fix
Window screen size saved alongside all other settings
Carrier upgrade now shows as green like other upgrades
Flash of insight order changed, now it's draw and then discard
Blood money is now currency as intended, not credits
Station buffs apply after buffs decrement
Input delay when going into market, event, shops, etc.
Going to map or other screens no longer locks you in that screen when a new turn starts in coop
Map spawning shops better logic
Cards you can't afford in market have a slight darkening
Card name kearning patch
Intent bar in act 4 fixed
Player sometimes not moving their icon fixed
Barrage now calculates using weakened
Crashing fortress now has autocrash 1 instead of crash
Forecast engine patch
Themed packs in rest areas now have a chance to appear
Carrier card selection and crash card selection hit box patched
Station intent fixed
Autoplay now plays carrier second to last, before crash other
Carrier reduced by 1 on all cards to a minimum of 1
Hover tooltip added to dividend
Orange font color to effects modified by faction points
Weaken only upgrades on uncommon or rare upgrades
Weaken drops by 2 in 3 and 4 player coop
Game crash then relaunches issue fixed for small number of players
Carrier screen on controller fixed
Carrier screen now goes away on victory screen and prevents softlock
0.9.6.9
BOSS MUSIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dividend tooltip working now
200 ms delay instead of 350 between screens
Removed green ring around starting node on game start
Fixed up some demo steam buttons
Deployment bonus with static options added to act 4
You can only have 1 of each "big" card from each faction
Enemies in acts 2-4 have been buffed
Enemies should be more consistent in their power levels
Incursion damage modifiers now reflected in intent bars
Deselect all option added for incursions
Slightly increased base difficulty, but reduced incursion growth by the same amount
0.9.7
Station and ship animations!!!!!
Updated Credits with Composer etc
Fixed UI issues with multiple screen effects on one card
Cards double applying in coop fixed
Faction points with decayed effects fixed
Phase 2 of act 4 boss has been updated
Card draw and carrier rework
0.9.7.1
Added dogfights
Wrapped event text instead of overflowing
Added a disable button in menu for ambient ships
Every ship played now spawns a background ship that flies over and attacks the enemy
0.9.7.2
Forecast engine coop fixes (shield is shared across players)
Unable to choose event options that would kill you. Cards darkened properly and no longer darken text. Cost and Icon are red if you can't afford it
Shield modification values reduced by 1
Starting burn and corrosion increased by 1 on cards
Flight animation tweaks
Added manage fleet and view deck to event screen
Relic tweaks on a few underperforming relics
act 4 enemies don't both flash on hit now
Combat logs are more detailed
0.9.7.3
Fixed issue where events would black screen
Crashing fortress second draw is now a regular effect, not an on crash effect
Fixed issue where placing stations did not work
0.9.7.4
Fixed issue with coop saves not saving players correctly sometimes
Fixed some minor tutorial issues
Fixed issue where an event would heal you before subtracting max hp when it should only subtract max hp
Fixed issue with sensors and other screens during Act 4 transformation
Reworked the creditor's ability
Fixed Flash of Insight
Fixed card weighting for axiom that was making it impossible to find non-neutral cards(card variety should feel better now with this fix)
