New Content
Added controller support. The game can now be played with a controller. (On-screen button prompts have not yet been updated for controllers.)
Pressing “R” now quickly resets the stage and returns the player to the previous save point.
Added a marker feature to the Map screen.
Added save slot selection to the Main Menu. You can now use up to four separate save slots.
Added Encrypted Archives, a rarer type of collectible. More content related to Encrypted Archives will be added in future updates.
Holding the Use Item button now displays a preview of the item’s placement position. If the item would become stuck inside a wall, an “Insufficient Space” warning will appear.
A special animation now plays when an object strikes the player’s head.
Added electronic-screen tutorials for resetting the stage with “R” and climbing ladders.
Improvements
Reorganized and improved the numbering and ordering of Archives.
Improved attack responsiveness. Attacks now activate immediately when the Attack button is pressed.
Adjusted the Remote Crawler’s collision box.
Different deployable item abilities no longer share a single placement allowance, allowing multiple types of items to be deployed simultaneously.
The Remote Crawler’s eye light now turns blue while it is being controlled.
Updated the player’s downward attack animation to better match its attack hitbox.
Wrenches can now be recalled after flying beyond the map boundary.
Bug Fixes
Fixed an issue where abilities, map exploration data, and collection data could sometimes be lost after quitting and relaunching the game.
Fixed an issue where unlocked teleport points could sometimes be lost after quitting and relaunching the game.
Fixed an issue where activated mechanisms could sometimes return to their inactive state after quitting and relaunching the game.
Fixed an issue where collected Archives could reappear in the world after quitting and relaunching the game.
Fixed an issue where the wrench could become stuck between bouncy blocks.
Fixed an issue where the falling animation continued playing after grabbing a ladder while falling.
Fixed a crash that could occur when selecting “Return to Main Menu” with the keyboard from the Pause Menu.
Fixed an issue where the player could stick to a wall while riding an elevator.
Fixed an issue where opening a menu at the moment of death could prevent the death transition from clearing automatically.
Fixed an issue where stepping onto a bouncy block shortly after landing could incorrectly trigger a bounce based on the previous fall height.
