Hey, so, if you read the title, you know what this is. The classic, an indie postponing release right before the date. Basically what happened was, I needed to get steam to finish the build review for the main game right before release, because I didn't realize just how important it was to get done ahead of time, and in my haste I introduced a packaging error to the main build that made the game completely unplayable for the review team. I pretty much just wasn't playing the actual steam build or testing it much, since I'd never had a problem with it before, and it ended up being broken. . . So, well, my bad!
Anyways, this probably will just be a minor delay, the game is pretty much ready for release, in my opinion. I wouldn't call it 'done' but like, it's ready for people to start playing the 'full' version, where you have true freedom to go where you please on your airship. Then maybe I can get more feedback on where people would prefer I go with development, since I intend to keep updating Fairy Forge for a while in the future.
So yea, no more Halloween weekend release, but, well, that's life sometimes right? It's completely my fault so not much that can be done.
