Hi pilots,
This is a focused cleanup from early pilot feedback: the heavier-than-fodder, smaller-than-miniboss enemy ships now properly show up in the Codex after you encounter them.
Patch Notes
- Fixed danger-mid enemy discovery so those mid-tier ships appear in the Codex when encountered.
- Matched danger-mid gameplay art to the Codex card art, so the ship you fight is the ship you can study later.
- Kept Codex discovery tracking active across run modes, while ranked-only score bonuses stay ranked-only.
- Verified the expanded enemy Codex still includes boss support ships, fuel ships, generated enemies, elites, bosses, powerups, sectors, run themes, and pilot ranks.
- Ran the release-line, localization, Codex, build, Steam runtime, and Windows package checks for the staged build.
Why This Matters
The Swarm has a lot of new metal in the lane now. If a ship hits harder, glows meaner, or acts like it has a union contract with your shield meter, the Codex should remember it. This pass makes that record cleaner and easier to chase.
Build Note
The latest Steam build has been uploaded for private validation. Live branch changes are handled separately so releases stay controlled.
Thanks for playing, testing, and sending screenshots. Keep them coming. They are making Nova Swarm sharper by the day.
Tiny Foundry
