Another small update with a bunch of improvements, fixes, and little things that should make the game more comfortable to play.
Improvements
Quest items are now highlighted, making them easier to spot.
Bottles are now visible in your hand when carrying them.
Bottles now have a visual indicator showing how much drink is left inside.
Cocktails are now visually displayed in your hand, including their decorations, so you can see whether you've added mint, citrus, or berries.
You can now decorate drinks while preparing them, instead of having to do it afterwards.
The cost of Lina's visual village upgrades has been significantly reduced.
The quest indicator on the minimap is now larger and easier to notice.
The pots with mint, citrus, and berries no longer disappear after harvesting. They stay on the ground and will still grow back every day.
These pots have also been moved closer to the tavern, so they should be much easier to notice the first time you encounter them.
Added the Credits section.
Bug Fixes
Fixed an issue where one of Elira's notes was particularly difficult to pick up.
Fixed an issue where a skill category title could appear twice.
Restored missing translations for quest items.
At the beginning of the game, only the necessary items can now be purchased, preventing some unnecessary purchases.
Fixed an issue where coins could not be picked up from one of the benches.
The lightning sound when purchasing items is now 50% quieter.
Made several small UI adjustments and fixes.
Thanks everyone who is playing the game right now and reporting all the little things you find!
I'm still working on the game and waiting for the Steam review. Surely it has to finish eventually... right? :)
There's still a lot more to come!
