Since releasing the demo we've achieved over 500 wishlists! Thank you to everyone who clicked the button and/or played the demo.
I've been working on Quilt since March on my own, seeing the positive response has given me a real boost.
I wanted to talk a bit about the plan for Quilt and what to expect for the full version.
For the full version there will be many more puzzles.
There will also be a mode where puzzles will be auto generated. A challenge with that is to keep the puzzles interesting. When manually creating the puzzles it's relatively easy to see if a puzzle is fun and what the difficulty level is. Auto generation is a little bit more tricky as we have to programmatically check the difficulty of the puzzle. Testing if a puzzle is fun is not possible, so it will be a manual test to check if the majority of the generated puzzles are fun.
There are more ideas for me to implement but in the spirit of managing scope creep I don't want to talk about them too much yet.
Quilt will be released end of this year if everything goes well!
Finally I also want to shout out to Martin Schuster, he's responsible for all sound effects you hear in the game. The music soundtrack in the game and trailer as well as sourcing the ambient tracks your hear in the background. You can listen to more of his work on soundcloud: https://soundcloud.com/maschuster
Follow the development more closely and interact with me and others in the Discord: https://discord.gg/gXGdy9x6VM
