- Added visible patrol-map overlays for radio contact reports, including estimated contact area, heading cone, and speed cue.
- Made radio reports useful for longer campaign routing by extending report freshness/eligibility from 24 hours to 5 days.
- Added clearer disabled-state explanations and a badge count for pending radio reports in the radio station.
- Improved patrol-map navigation by clamping pan/zoom/keyboard movement to the map boundaries.
- Automatically limits high time-compression near land to reduce accidental groundings while patrolling.
- Added new tactical tips for patrol resources, shipping-lane intelligence, and radio contact reports.
- Improved destroyer AI: escorts now hold formation more naturally, zig-zag during routine escort, and coordinate hunter/screener roles during submarine hunts.
- Adjusted destroyer damage behavior so fatal hits sink over a more believable timescale and can trigger limited secondary explosions.
- Added a desktop display-mode setting for fullscreen/windowed play.
- News and updates
- Silent Shark Playtest
- 6/8 update
Source: Steam Community (opens in a new tab)
