Steam Release: I am still waiting for the final go from Steam to launch the app, hopefully this comes today and I can launch in time - Else it will push to tomorrow :(
Update Highlights: (Mostly from player suggestions)
- Pause and resume individual industries from the Economy panel, including food, science and special resources. Paused production stops its inputs and maintenance while other industries continue operating.
- Expanded tutorial guidance covers army zones, patrols and managing multiple worlds. In the base solo universe, a real incident on Pale teaches you to follow battle reports and return to your capital.
- Press Home or use the map's house button to return to your main capital, including from another world.
- New industrial artwork for Mycelite, Aresite, Runenstaub and river gold.
- See active research progress directly on the Research button, with completion percentage and remaining time in its tooltip
- Completed translations of most newspapers and timeline items.
Full Changelog:
Campaigns and armies
- The Planning Room's rival selection now controls which authored rivals join the campaign and applies their selected difficulty.
- Prevent selected rivals from spawning twice, and restore their starting realms correctly when using the baked 1972 start.
- Enable the trader-admiral and exiled-chancellor rivals in the Planning Room.
- Armies reduced to their operator avatar can still move.
- Protect game-status requests while the solo database is being rebuilt during save operations.
Tutorial and navigation
- Add lessons explaining automatic zone orders and patrol destinations.
- Teach cross-world notification filtering, battlefield location pins and the return-home shortcut through the family summer residence incident on Pale.
- Keep tutorial guidance independent between new solo campaigns that reuse the same world IDs.
- Allow notification dismissal controls through the tutorial's click blocker.
- Coalesce wheel input into one camera update per animation frame, normalize wheel units and preserve the position under the cursor.
- Prevent delayed camera updates from restoring an older zoom level or position.
Economy and interface
- Add independent pause/resume controls for each producing resource in the Economy panel.
- Keep paused owned industries visible so they can be resumed, without exposing unrelated resources.
- Display active research progress and its remaining duration in the top bar.
- Prevent tooltips from intercepting clicks on nearby controls.
- Add localized spoken terms to AI diplomatic offers and simplify solo faction profile presentation.
Content, art and scenario authoring
- Add bulk CSV export, preview and import for scenario event, timeline and newspaper translations in the editor.
- Resolve authored content translations in the selected interface language, with English fallback and protection against stale source text.
- Preserve translation catalogues and newspaper overrides through scenario export and import.
- Preserve animation when processing uploaded event images and avoid Windows file-handle conflicts.
- Add arrival photographs for Die Freie Luftmark and the Raiders, and show faction subjects in arrival newspapers.
- Add new resource industry sprites and ruins, and animated shoreline transitions for grassland and forest coasts.
