
Hey everyone,
Quick update on where things stand. Since the last post, a huge chunk of the core gameplay has come together:
Turrets you can place and upgrade, aiming and firing at incoming threats
A real wave system — enemies get tougher and more frequent as you survive longer, with bigger "super round" challenges every few waves
Smarter enemies that navigate around your defences rather than just running in a straight line
The island itself keeps growing as you expand it, with grass, trees, and fences filling it out so it feels like a real place rather than a bare platform
There's still plenty to do before a demo is ready, balancing, polish, and a couple of exciting surprise mechanics I'm not ready to share yet, but the shape of the game is genuinely there now.
Screenshots and a new trailer are still coming once there's a build worth showing off properly. Thanks for sticking around.
— Philippe
