
Almost 4 years ago I sat down and played the Link’s Awakening remake with my daughter. She loved the goofy characters, the cartoon style, and she loved solving puzzles across the island. The combat was something she was not interested in, especially when it got stressful with low hearts or hard bosses. Near the end of the game she gave up and I asked her if she wanted to make a game and she could decide exactly what was in it.
So the idea of Star Fable was born.
We planned abilities with a focus on non-combat, exploration powers. The first ability was using sparkly magic instead of a sword, it helps drive home that we aren’t combat focused. Then transforming into Stardust was born because my preK son wanted to run away from everything, escape enemies and keep exploring. A year after starting out my daughter was bolder and asked for some tools to fight back, so fire based abilities were added with Starfire, a straight forward projectile and Supernova our explosive ability. Over the years we’ve locked it down to 7 abilities and 3 companions.
What’s coming next? I’m preparing the demo and wrapping up the final areas and bosses. We are also working on the game map. All areas are locked in and I just sketched out the layout of our overworld for an artist. Here is some terrible art to help tide you over.

It’s been a rewarding journey building something for them and with them. So many times I thought I had some cool idea and their feedback changed it for the better. I’m excited to share more with everyone. A big thank you to everyone that has wishlisted, you are amazing!
