October 25 Update
Castle Wars
Fixed tier-2 building selection and flickering ability buttons with customized HUDs.
Reduced HUD lag on crowded maps and loading pauses at round end.
Building limits now apply separately to each player. Building Supply adds 10 slots per level; selling frees slots immediately.
Improved bot technology choices, rebuilding, and Mortar placement and targeting.
Multiplayer hosts can enable both lanes or just one.
Archers now fire arrows, and Mages cast fireballs.
Bullet Heaven
Fixed attack-speed bonuses affecting equipped weapons.
Rebalanced Rapid Fire: Common/Rare/Legendary upgrades add +10/+15/+20 percentage points of attack speed.
Fixed shield scaling, capped upgrade offers, Lucky Find, upgrade previews, and saved bonuses.
Enemies pursue more closely. Ordinary heavy charges start at wave 8, with longer breaks and at most two active at once.
Added a discounted first weapon when unarmed and gentler Volcanic opening waves.
Skill trees support 250% zoom; character sheets are easier to scroll.
Tower Defense
Fixed Survival crashes involving small enemy groups.
Reduced late-wave gold on campaign maps 3–6. Wood rewards are unchanged.
General
Improved startup, offline play, Steam lobby retry handling, and mode previews.
