- Added os.time() function for Computer Block to read server time
- Added a wooden texture for the Wagon Wheel
- Added ability to change seats for the AI crew
- Added Battle feature for proper battle setup, with machines and infantry fighting over capture points with limited resources
- Added detonation for Solid Rocket Boosters
- Added Examples folder containing the default AI tank "Booper"
- Added Logic Keyboard for Lua-only keyboard input
- Added new mode for the Computer block "Await tick() function"
- Added Photo Mode to the Spectator mode with Steam screenshots support
- Added Previous, Next, and Current login pins for Gearbox
- Added Propellant Width slider for WIP Guns
- Added support for multiple engines to feed from the same source
- Added support for multiple engines to power the same wheels and joints
- Added Video tab to System settings
- Adjusted Train Wheelset physics
- Changed muzzle velocity calculation for WIP Shells
- Changed suspension physics to hopefully prevent erratic jumping when hitting walls
- Changed the railway gauge from 2m to 1.5m
- Changed the tracks and wheels damage model to loose torque and not weaken suspension
- Decreased the minimum screen size of points
- Disabled default spawn option during the battle
- Doubled the size of explosion visual effects
- Fixed a bug where ammo would not cause weaker detonation when drained
- Fixed a bug where Clutch block would apply braking force when not engaged
- Fixed a bug where controls would stay locked after player uses text input field
- Fixed a bug where copying certain blocks would not copy logic correctly
- Fixed a bug where error would not allow player to save the machine
- Fixed a bug where error would prevent player from joining
- Fixed a bug where Explosive Charge would not damage characters
- Fixed a bug where flexible shaft and flexible pipes would weld instead of becoming flexible
- Fixed a bug where fuel tanks would not cause weaker detonation when drained
- Fixed a bug where Grabber would cause errors on static objects
- Fixed a bug where ground vehicles would pitch down as if they were braking when client simulation range is enabled
- Fixed a bug where HESH would have incorrectly large penetration
- Fixed a bug where Hinge auto-return would not work past 180 degrees
- Fixed a bug where it was possible to equip items whilst in periscope
- Fixed a bug where network error would appear after machine despawn
- Fixed a bug where overwhelming braking force on wheels and tracks would cause vehicles to jump erratically
- Fixed a bug where point selection would not select adjacent suitable points
- Fixed a bug where recoil spring with 0 damper would crash the game
- Fixed a bug where respawn would not trigger on the other clients
- Fixed a bug where seated characters would pop out of the seats for a single frame
- Fixed a bug where the .glb loader was too picky about loading unsupported features
- Fixed a bug where the battle would automatically end in defeat too early
- Fixed a bug where the gamemode would not start without infantry
- Fixed a bug where the gearbox would cause issues at 0 gear ratios
- Fixed a bug where the gun would not load ammo after respawning
- Fixed a bug where the periscope sight would jitter at large distances from the world origin
- Fixed a bug where the Rope would cause suspension and other mass-reliant blocks to behave too strongly
- Fixed a bug where the Water Pump would not detect a hull
- Fixed a bug where Wheels would not work when many attached to multiple clusters
- Fixed a bug where Wheels would spin into the wrong direction
- Fixed the Volumetric Armor point selection outline
- Improved engine feedback for Train Wheelset blocks
- Improved projectile sync to reduce network latency
- Increased engine overheating time by 300%
- Increased railways path resolution
- Made the railway on the Workshop map a lot longer
- Major fix for client simulation range
- Possibly fixed a bug where client machines would not appear for the other clients
- Possibly fixed a bug where panel deformation would not appear on the clients
- Possibly fixed a bug where respawning would not stop panel destruction
- Preview for AI features
- Preview for Respawn feature
- Re-added projectile impacts on ragdolls
- Removed edge padding for Value Screens
- Removed explosive shells ricochet
- Replaced Computer block Lua interpreter. The new interpreter should be significantly faster
- Set Global Damage Modifier to 500% by default
- Should have improved spawn time of high texture resolution machines
- Updated Battle mode to despawn machines only at the start of a new battle
- Updated character weapons to only blacklist overlapping seat inputs instead of blocking all inputs. This should allow to still use the machine when using a gun
- Updated cloth panel update frequency to 60Hz
- Updated Computer Block for host to ignore any logs and errors from client machines
- Updated muzzle screen shake to be stronger and adapt better to both caliber and fire rate
- Updated muzzle sound effects to adapt better to both caliber and fire rate
- Updated the Forest 4 map to work with Battle Mode. The map does not support infantry AI yet
- News and updates
- Warfare Sandbox Playtest
- Build 1563
Source: Steam Community (opens in a new tab)
