Source: Steam Community (opens in a new tab)
Accumulated builds
Build 1500
- Added basic Steam Workshop support.
- Added Steam "Join Game" support, as well as a list of playing friends you can join.
- Added the Strut block—a round-capped pipe with a performant capsule collider that welds at both ends. Made it the second default block in the hotbar.
- Added hint text for Seat keys. The combined hints of all child seats will now appear when entering a seat.
- Updated all mechanical blocks with new models, new connection points, and new welding boxes.
- Updated block bounding boxes and welding bounding boxes for all blocks.
- Removed the maximum angle requirement from Transmission Shafts.
- Removed the Gear Train (L-shaped) block.
- Updated almost all transmission parts to use size sliders instead of non-linear strength sliders. This will make transmission building a lot easier.
- Updated the Gearbox to determine its strength from internal, non-linear gear setup complexity. This is not the final concept for how they will be balanced.
- Added a gear ratio calculator for the Gearbox.
- Moved the Capsule Fuel Tank center.
- Reworked Wheels, Sprockets, and Roadwheels. Their center is now at the connection point. They can be rotated now. They also now feature dedicated size sliders.
- Added a requirement for tracks to be within a single cluster. This will prevent unconnected parts from stretching the track.
- Unconnected Wheels will now try to re-enable collisions to avoid falling underneath the map.
- Changed the "under the map" border from 100m to 1000m.
- Any blocks that fall under the map will now display an error message on the screen.
- Changed the Sprocket width slider to display in meters.
- Removed broken Float Magnets in favor of Suspendium in the future.
- Updated the main menu UI.
- Changed Piston Engines to linearly degrade in performance if requirements are not met, instead of failing to turn on at all.
- Removed Fluid Ports. Piston Engines will now detect fluid types automatically.
- Partially fixed an issue where keys would stick when switching characters. While sometimes useful, this was ultimately unintended and caused problems. Feel free to suggest an alternative
- Added percentage text to Piston Engine warnings.
- Fixed an issue where a high volume of visual effects would prevent new ones from spawning.
- Fixed a bug where a unit suffix would prevent the number input field from accepting a value (e.g., typing "10mm" would be ignored, and previously you had to type just "10").
- Allowed copying and mirroring of existing tracks. This is a temporary fix ahead of a future track rework.
- Made the Steering Pin on the Vehicle Control Panel optional.
- Added a check to detect if two pipe-type blocks are duplicated inside each other.
- Made screen-type blocks thicker.
- Updated resize support via the Resize Tool for various blocks.
- Removed inconsistent, mass-dependent dampening from the Handle block. This may cause minor physics issues.
- Fixed the old gun fuse configuration for explosive shell types.
- Fixed an issue where copying the Computer Block caused an error.
- Fixed Rope physics once and for all
- Other minor fixes and improvements based on reported bugs.
Build 1502
- Added hint option for Periscopes
- Important fixes
Build 1503
- Reworked welding boxes for all blocks once again
- Fixed a bug where Sprockets and Roadwheels would be offset from their connection points
- Fixed a bug where Tracks would move into incorrect direction
Build 1505
- Massive building mode performance and spawn time improvement for high panel count machines
- Fixed Air Filter not being detected when spawned underwater
Build 1507
- Fixed a bug where point size would not be clamped at a large distance
- Fixed a bug where points for Volumetric Armor would not be scaled with distance
- Fixed a bug where Gearbox mass would be calculated based on gear count and not its size
- Added a welding area at the bottom tip of the Mechanical Joint
- Adjusted eye height for characters to better match the model
- Moved COM to the center and fixed the mass overlapping for symmetrical Piston Engines
- Added mass drain for both ammo blocks
- Fixed a bug where Piston Engines would not allow for pure air cooling due to little to no gap for warm-up
- Fixed a bug where Quit or Disconnect would cause a crash
- Fixed a bug where player customization would not be saved
- Fixed a bug where Flamethrower particles would appear in rare steps and not as a continuous stream
- Other fixes
Build 1510
- Fixed point selection. Now it should be once again possible to select points through obstacles
- Updated point selection to be always drawn on top of everything
- Other fixes
Build 1511
- Fixed a bug where transmission points margin was too small
- Fixed a bug where Air Filter would not have mass scaling at all
- Fixed a bug where Piston Engine transmission points would be too small on smaller enginees
- Fixed a bug where forward aligned Wheel would cause physics issues
- Fixed a bug where upside down Landing Gear would cause physics issues
- Made Seat D transparent again. Unfortunately this returns a bug where it was not visible during placing. That will be fixed later
- Fixed a bug where Steering Gearbox power limit would not scale properly with its size
- Fixed a bug where Strut would not get collisions disabled
- Updated forgotten Gear Train T and Gear Train X to also use size sliders instead of non-linear strength slider
- Fixed a bug where Radar Dish would be able to see through terrain
- Fixed a bug where transmission block connections would not be highlighted when hovering over
- Fixed a bug where spectator mode would not get sensitivity setting applied
- Fixed a bug where Wiki would not hide mouse when closing
Build 1512
- Fixed a bug where Seat D would not work in many ways