- Fixed the inventory delete slot appearing during regular gameplay.
- Health, cash and bank HUD elements now hide while menus are open.
- Restored the missing Info inventory tab.
- Lowered the workbench Begin button slightly.
- Reticle prompts now hide while any workbench is open.
- Escape now closes vendor shops, contract menus and dialogue before opening the pause menu.
- Added consistent red close buttons to all vendor and contract-giver menus.
- Prevented Joey’s completed tutorial messages from triggering again.
- Phone messages now persist correctly for every player and remain until manually deleted.
- Improved vehicle-theft proximity visuals so they appear for hosts and clients.
- Theft-zone visuals now remain visible through walls and other obstructions.
- Removed staff lockers from all vendor catalogues.
- Added green, white-outlined player nameplates above players’ heads.
- Reduced player map portraits to match NPC portrait sizing.
- Added Sloane’s post-tutorial progression.
- Added Sloane’s introductory SMS and phone number, 0484589.
- Added a voicemail response when Sloane is called before his introduction.
- Calling Sloane after his introduction now adds him to the player’s contacts.
- Added Sloane’s complete introductory phone conversation.
- Sloane can now clear heat over the phone or in person once per day.
- Phone heat clearance continues working while Sloane is virtualized or unavailable.
- Added Sloane’s false-inheritance service.
- False inheritance requires $550,000 carried cash and deposits $500,000 into the shared bank.
- Added a shared, saved 28-day false-inheritance cooldown.
- Added delayed Rates Motel offer and purchase follow-up messages.
- Added Joey’s ammunition-production information message.
- Added Sloane messages when new properties and businesses become available.
- Added gang and police raid explanation messages after purchasing the first raid-capable property.
- Added contextual gameplay tips for shops, John the Concierge, contracts, workbenches, base computers,
heat, burglary, vehicle theft, passengers and property purchases.
- Contextual tips repeat after sensible cooldowns until players demonstrate the relevant mechanic.
- Tip progress and cooldowns save separately for each player.
- Added rotating loading-screen tips with recent-tip repetition avoidance.
- Removed the Test 1 and Test 2 owned properties.
- New games now begin with only My Trailer as the default owned property.
- Existing saves automatically remove the test properties and add My Trailer.
- Added "My Trailer" and "Suburban Grow Op" labels to the map.
- Resolved an issue with stray colliders preventing entry into some areas (Like Looter's Scooters and Coin Laundry)
- News and updates
- Make A Racket Playtest
- More Patchy Patch Notes
Source: Steam Community (opens in a new tab)
