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BallisticNG 1.4.1.2 changelog

Hey everyone, we have a small update with a couple of fixes for you.

We've been releasing these as hotfixes when issues have cropped up over the past few months and we had previously posted a 1.4.1.1 changelog on our discord. There's been a few more fixes since then, so this post is just to consolidate the changes into a single public log.

Changelog

Multiplayer

  • Fixed the server not syncing its own ships finish times to clients until the final race results

Campaign Editor

  • Fixed list data being shared between copy and pasted events

Modding

  • Fixed Steam workshop content not loading if any of the subscribed items are no longer available

  • Fixed the wet ground option not working for custom weather systems on custom tracks

  • Fixed a softlock caused by loading custom tracks which were built before the track location and track description features were added