- Removed door tables from the inventory and fixed the tutorial flow so it no longer says "Equip the Barricade" before crafting it
- Fixed incorrect number display for sanity pills in the inventory
- Rebalanced sanity drain rate to make it last longer
- Fixed puzzle room door being open by default
- Removed the cooldown on sanity consumption
- Bombs now properly explode upon hitting the floor
- Fixed clown opening doors while stunned
- Clown's thrown ball now consistently explodes on impact
- Resolved flashlight bug that triggered when the inventory wasn't opened, and ensured batteries continue working correctly through usage
- Fixed flashlight animation glitch caused by a misaligned collider
- Refactored Butcher logic for cleaner behavior
- Clown bomb now properly deals damage to the player
- Reworked the random auto-close behavior
- Updated minimap icon
- Brown bear now correctly handles the 4-slot inventory case
- Fixed missing sound when the clown attacks the player
- Repositioned puzzle room spawnpoint that was clipping into the safe door, and closed the door that was wrongly left open
- Extended minimap detection range
- Sanity pills jar in the second drawer no longer clips through the first
- Removed the retreat mechanic
- Fixed navigation indicator staying enabled in the dungeon after being active in the mansion
- Dropped nails no longer turn into giant screws
- News and updates
- The Clownhouse Playtest
- The Exterminator Update
Source: Steam Community (opens in a new tab)
