
Update v0.9.8
New tag art, final art for five jokers, Lusty boss VFX, a scoring tempo ramp and a batch of joker badge, shop and HUD fixes.
Added
New art for all tags.
Final card art for Chairlift, Clown Out, Dark Ride, Hell Driver and Thriller Twister.
Lusty boss encounter VFX across all three rounds, for every Lusty color variation.
Scoring tempo ramp. The longer a hand takes to score, the faster the scoring animations play and the higher the scoring sounds are pitched, up to 2.5x speed. Everything resets after each hand.
Boss info shows a live Prime active or inactive line for Primitivism during gameplay.
The Rerolls dice now has a hover tooltip explaining Reroll.
Legendary jokers glow orange while offered as booster rewards.
Difficulty window tooltip with detailed info about the selected difficulties.
Run Info shows the Acro Dancer bonus per hand type: green name, multiplied Mult value and a tooltip note.
Fixes
Joker badges show what the joker awards for the current selection instead of the rate in its description. Ouroboros in the shop reads +0x and steps up once a qualifying straight is selected. Ripper, Trend, Pretzel, Bag of Candy, Vanilla Ice Cream, Tunnel of Love, Prime Time and Sideshow Special read +0x until the selected hand would trigger them. Thriller Twister shows 3x only when charged with a Three of a Kind or Full House selected.
Big Whoop glows only when it will actually pay.
Circus Band Member no longer glows on a hand type already scored this act.
Big Six Wheel glow follows Gold live. It highlights only while Gold is negative and drops the moment debt is cleared.
Coaster Death Trick now retriggers rides that score from their own Chips, Mult or xMult (River Rapids, Karts, Mechanical Bull). Stacking several tricks on one joker adds one extra trigger each instead of replacing the previous one, and Space Rings grants its per-act reroll bonus again for the boosted act.
Free shop items can be bought while Gold is negative during Debt.
Deck counter no longer ends up one short after a draw.
Deck pulse only punches the card back, so overlapping pulses no longer leave the deck shrunken or the counter displaced.
Joker labels that describe xMult as a gain show the effective multiplier once it is above 1.
The secondary face of a two-faced card follows the card's temporary effect and resets correctly.
Scoring cards stay below the deck preview while it is visible.
Tooltip text: Food tag rewritten, Prey reads "When destroyed, adds a random Pact", chance gets the probability icon, Isolated boss reroll links to Refresh.
