This update fixes a freeze some of you hit, closes an experience exploit, and adds a few things you asked for. Your saves carry over.
Fixes
- Fixed a freeze when climbing the tower next to the shrine after finishing Whoa's room.
- Fixed collected letters coming back after loading a save (can't believe i missed that one).
- Fixed the map not drawing the walls of areas you left early, like the shrine.
- Fixed spark sometimes missing an enemy, staying on the floor, and fusing with your next spark.
- Fixed the invisible box drawn around cast lines.
- Fixed a flickering landing and the see-through cut on the tower elevator.
- Fixed the menu text colour after unlinking.
Stairs and towers
- The snake staircases around buildings are now walkable without jumping on every step.
- Staircases that led up into a dead end under the next floor are gone.
- Towers stacked on top of each other now have a stairwell through their centre.
- Climbing beneath the next floor now opens a see-through circle in it, like walls and roofs already do.
New
- Controller and Steam Deck support. The left stick moves, the right stick aims, Y opens the Steam keyboard for typing (this is untested cuz i don't have a steamdeck, so good luck testers).
- Run timer: Settings > Gameplay > Run timer. It shows your run time and seed, and stops when the final fight is won.
- Memory cubes left by other players now appear in the boot room.
- The memory panel [J] is reorganised.
- An "+insight [TAB]" hint shows under your bars while you have insight points to spend (lvlup).
Balance
- Ward now gives 11 shield per cast and tops your shield up to 100. Each Trust insight point raises that cap by 5%.
Removed
- The music note in the shrine (the track changer).
Co-op is in the works and comes in a later update.
I'm also planning a speedrun contest, hence the run timer toggle added.
Thank you for playing, and for every report. Keep them coming.
