The demo is live
Circuit Keep now has a demo on Steam. It is the opening of the campaign, and it plays like the full game. Hit Download Demo on the store page and start building.
Your towers don't block anything. Enemies pathfind straight across the grid toward your CORE and walk over every module you placed. The only thing that makes them change direction is a wall. So you build the maze, line it with firepower, and force every wave down a path you chose. Then they start pushing back.
What the demo includes
The opening levels of Act 1, played start to finish.
Six module families that unlock one at a time: CHARGE NODE, PULSE DRIVER, FIREWALL, BURST EMITTER, JAMMING FIELD, and CHAIN ARC. Each has two branching upgrade paths you can switch any time.
Four intrusion families that each break your defenses a different way: BYTE and SWARM flood the maze, PHANTOM cloaks itself, and DAEMON soaks everything you throw and keeps marching.
FOCUS FIRE, OVERDRIVE, and OVERCLOCK for when the maze alone isn't enough.
The RESEARCH GRAPH for permanent upgrades between attempts, and a tougher HARD star on every level you clear.
The demo runs on Windows, macOS, and Linux.
The full game adds
The demo is the on-ramp. Wishlist and get ready for the full game: three acts and 40+ hand-crafted levels, 12 module families, 12 intrusion families with 7 elites and 3 bosses, four damage types with status effects that stack and combine, and an ENDLESS mode with everything unlocked.
Tell us what breaks
Played the demo? We want to hear how your maze held up. Post in the discussions here or join the Discord.
Join the Circuit Keep Discord
Wishlist Circuit Keep to keep going after the demo.
