Checkpoints just got serious. They're now fortified strongpoints defended by a mix of ground emplacements and anti-air, so you can't just scream in at full throttle and expect to walk away — you'll want to scout the approach, pick your angle, and commit. Taking one feels like a real objective now.
We've also added holographic battlefield recognition, so contacts and structures read clearly through the visor while you're moving fast, plus base wayfinding to keep you oriented when the fight pulls you away from friendly lines. No more spinning in circles looking for home.
On top of that, linked gun mode selection and turret targeting both got a polish pass — swapping fire modes mid-engagement is snappier, and turrets track where you actually want them pointed. Get out there.
Patch notes
- Fortified checkpoints with mixed ground and air defenses
- Holographic battlefield recognition and base wayfinding
- Polished linked gun mode selection and turret targeting
