New content and balance
Now it's called R.O.G.U.E. Waves. Reformatted the game's name to distinguish it from the many many other games on Steam called exactly the same 😵💫.
New rival: The Dog! Added to the Act 1 rival pool with its own model, barks and wave setup.
Two stickers moved into the shop and Sponsored Exhibition pools. Second Helping and VHSplash were previously only competition rewards. They now have real prices (120 and 180).
Shop price cuts. Sunny Shades 200 → 160, SurfMart Grand Opening 170 → 150. Nice, huh?
New keywords surfaced in text. The energy obstacle now reads "Adds N Spent" with a Spent tooltip.
UI and UX
Drag to play action cards into the play area. Dragging off a card no longer counts as a click, and the "blocked" state no longer flashes while dragging.
⏩ Fast Mode moved from Settings to the top bar during competitions, with on/off icons and sounds.
Tooltips everywhere! Map nodes describe Normal, Elite and Boss competitions, the deck button has a tooltip, Highest Score is back, and other HUD elements gained hover text.
Stat stacks show competitions remaining (Gym buffs and similar) with a new badge.
Event screens redesigned. New layouts for multi-option and card-pick events, tiled backgrounds, a selection animation, "Skip event" renamed to "Leave" and disabled while the effect applies, tooltips kept on screen. Party leaves an empty slot after a removal, and the shop shows empty slots the same way.
Character select. You can see the locked Mogger character in black and white, plus a small transition and an updated Rookie animation.
Tutorial trimmed and reworded. Roughly 25 lines cut or merged so it moves faster and hopefully clearer!
Text pass on rules and stickers. Consistent "per stack" wording; "then erase all X stacks" for Hype, Burn, Dibs, Flow and Slow; clearer slot-sticker and Action-hand multiplier text; negative modifiers no longer show a leading plus. The demo end popup now says two playable characters.
Polish. Button hover scaling, drop shadows on stickers and modifiers, sharper icons, and more polished details here and there.
Bug fixes
Ride Wave is disabled and action-card drops are rejected while another action card resolves (closed a double-play window).
Expiring slot cards stay put until Continue instead of vanishing mid-round.
The reward popup keeps blocking clicks through its outro, so nothing behind it gets pressed.
Shadow Carve copies keep their stack count and condition, and copy chains no longer recurse forever.
Deathproof Spin+ no longer points at a further upgrade.
Event rerolls save immediately, and switching save slots no longer persists the tutorial's throwaway run.
A sticker's max HP bonus is returned when it is traded away, and an HP penalty can't leave you at negative HP.
Alley Oop text clarified to "the maneuver on the previous slot".
Shop Leave and reroll buttons sit in the right place again.
That's about it. We've extended the length of the act, added a new event, which we're currently testing and might add to a future update. Stay tuned and thanks for playing! 😎🌊
Pomelo team.

