Hi everyone! This Playtest update is now uploaded to the Steam test branch. Bring your animal partner to the races, complete the daily bond activity, and tell us what you want us to polish next.
What’s new
Animal Bonds
The main menu now has a dedicated Animal Bonds page for bond level, XP progress, title, and next-reward details for every animal.
Feed once per day for 500 Bond XP. Matches grant 25 XP, up to four counted matches per day, and the first win of the day grants an extra 400 XP.
There are 10 bond levels. Levels 2–9 grant a random emote, while level 10 moves into the animal-exclusive hat reward.
Feeding, level-ups, and reward receipts now refresh from the authoritative server result. Duplicate claims, max level, and save failures provide clear feedback.
The capybara hat and hippo emote pack are the first complete reward slices. Other animals show an in-progress placeholder until their exclusive content is ready; unfinished items are not granted as equippable rewards.
Party Mode HUD Polish
Updated score plates, team identity, mode tags, and action prompts across Basketball, Curling, Soccer, Bowling, and Sumo.
Soccer rotation, Curling spin, Bowling aim, and Basketball/Sumo power meters now expose live values and state changes.
Long player names wrap inside the score stack, while ready, turn, and action feedback now have clearer hierarchy and spacing.
Racing and Results
The previous pass of 28-animal skill balance, skill HUD states, free-look input, collision waiting camera, and final-placement settlement remains integrated in this build.
Unfinished racers are listed after finishers; base coins and betting settlement are handled separately, with bets resolved from final placement.
Audio and Bilingual UI
Replaced seven SFX covering collision, skill cooldown, hazards, bowling, matchmaking, scene transitions, and UI toggles while preserving the existing SoundCue and event names.
Continued the Chinese and English UI pass across reward cards, the inventory emote category, and the main-menu entry point.
Known Issues
Some animal hats and emote packs are still in production and will appear as “in progress” rewards at the relevant level.
The current test map can leave the Basketball minigame in Setup because its release platform is still being completed. We are continuing to validate the full flow.
This is a Playtest build; numbers, rewards, and layout may change as we use your feedback.
Feedback
Please use the Steam discussions to tell us which animal you bonded with, whether the progression is easy to understand, which Party mode HUD needs more work, and about any crash, networking, or audio issue. Thanks for testing!
