⚔️ Waves fall into formation
- ⚔️ A deliberate deployment: no more clouds of enemies dropped at random. Every wave now arrives in ranks, artillery at the back, rushers on the front line, support behind. You can read a wave at a glance, and counter it.
- ⚔️ Boss escorts: bosses no longer show up alone. A themed formation comes with them, placed around the boss like a scripted event.
- 🐛 No more botched spawns: a separation pass now handles neighbours and obstacles together. No enemies stacked on each other, none embedded inside a wall.
- ⚔️ Infinite Mode framed: advanced enemies hold off until wave 11, and Laser is capped at 5 per wave. Early runs stay readable and firing lines no longer saturate the screen.
- 🌌 Generated worlds, complete: Star, Triplex, Venom and Laser finally join world generation, along with varied bosses. Until now the generator worked from a truncated bestiary.
- 🌌 Thirteen layouts: the obstacle library grows from six arrangements to thirteen, gates, chicanes, islets, columns, mill, nave and more.
- 🐛 Explosive Shots: the blast is properly stopped by thin walls.
- 🎨 Interface: new animations, a unified look across screens, and a confirmation prompt when quitting from the main menu.
- 🎵 Audio: the sound bank has been reworked from the ground up, and Divide by Zero returns in a new version.
Enjoy the Infinite.
