Combat
- Fortress objectives are one target again. A fortress node used to stage a duplicate base prop wearing the same art, so the thing you had to kill sat beside a decoy that looked just like it.
- Contested installations are sized properly. The Fortress in particular is much larger now, which makes it easier to hit and much better cover to fight around.
- Nothing resolves before the shot that caused it lands. Misses, splash kills and point defense counters used to report while the projectile was still in the air.
- Ambushes and bounty hunters warn you a full round ahead. The warp circles appear on the turn before the ships arrive.
- A volley where only some pellets miss now reads as a partial miss instead of a flat hit or a flat miss.
- Asteroid retune. The smallest rocks are gone, and the largest no longer act as walls.
Salvage and ore
- Salvage drones do the salvaging, and you can watch them work.
- Mineable rocks carry a halo that hugs the rock properly.
- The combat log names whose hull took the damage.
Presentation
- The Sehn are no longer creatures. New ships, drone and emblem, with rim light across the fleet.
- Winning sounds like winning. Victory had been borrowing the reward chime and was silent on a win with no loot.
- Turn flips are audible, dying engines dim, and ore lights up.
- Canisters and bombs are audible in flight again, and muzzle bursts no longer outgrow their own flash.
Stability
- The camera no longer stalls the enemy turn. Past a short grace the AI commits its move without a pan, so the view is never yanked away from you.
- The tutorial spotlight points where the camera actually is.
