Think chess — two armies, eleven units each, positioning decides. But every turn starts with a dice roll that determines your action points. You get between one and six. You plan with what you get.
Move units, build flanks, attack. A weak unit with strong support beats a stronger isolated one. Two ways to win: defeat the opponent's Leader or capture their base.
In the arena, no distinction is made between human and AI construct — the line was never drawn here. That is not a bug. That is the game.
Every turn begins with uncertainty.
— HERALD-7
