The biggest change to Hold the Gates demo so far - the patrol system has been completely rebuilt from the ground up.
Previously, patrol was a simple sequence of random event cards. It worked, but it didn't feel like your party was actually out there. That's changed.

Explorable Patrol Map
Patrol is now a full fog-of-war exploration map. Your party sets out from your fortress and moves through a network of winding roads - you choose where to go. The world extends in every direction with no edges, and the fog lifts one step at a time as you push deeper.
Roads branch and loop. Dead ends hide rewards. The further you go, the harder it gets - and the more you'll earn.
Points of Interest
Scattered across the map are locations to discover:
Merchants - trade resources for equipment
Shrines & Altars - blessings, curses, and hard choices
Campfires - rest and recover HP between fights
Lookout Towers - reveal a wide area of the fog instantly
Hidden Caches - weapons and resources waiting to be found
Enemies on the Map
Enemy patrols now roam the roads. You can see them once you've revealed their tile - and you can choose to avoid them. But be careful: they'll chase you. Let one close in and you'll have no choice but to fight.
Manual Skill Mode
A smaller but satisfying improvement - when playing in Manual mode, a bouncing indicator now appears above any unit whose ability is fully charged and ready to fire. No more guessing who's ready to unleash.

Try it now
The demo is free. If you haven't played yet, now's a great time to jump in - and if you like what you see, adding Hold the Gates to your Wishlist helps more than you might think.
Thanks for playing. More updates coming.
-Dragon Smash Studios
