Every crisis now has an exit. A tester needed ten attempts to stop Venezuela's protests — and our math says that was generous, because it was impossible by hand. Runaway inflation fed the streets faster than any button could empty them, and a hidden stability limiter capped how fast protests could fall at exactly the rate they rose — even martial law was being silently reduced to a token. Fixed:
Protests now fall up to 2.5× faster than they rise when you actively de-escalate.
Determined monetary tightening genuinely breaks hyperinflation instead of being throttled.
Crackdowns and negotiations scale with crowd size — and negotiating now wins the protesters a real concession on whatever they're angriest about (price relief, public works, a tax truce, transfers).
Momentum compounds: every consecutive month inflation and unemployment visibly improve, the streets drain faster.
Ignore a burning country and it still burns — hands-off Venezuela still ends in civil war. The start is as hard as ever; the route now exists.
Intelligence you can actually build. The War Room's intelligence figure was set once at game start and never moved again — and the Intelligence budget slider didn't feed it. Now the service builds toward the level your funding sustains (up to +0.5/month), spy networks abroad raise the ceiling, starving the budget lets it atrophy, and every intelligence number in the game has a tooltip showing this month's change and exactly which levers raise it. Old saves showing 0/100 heal automatically.
