THE UN COMES ALIVE
• Annual General Assembly — every September the Assembly convenes, and a Breaking News card brings the session to your desk.
• Non-permanent Security Council elections — the ten rotating seats now turn over the way they really do: ~five up each year, allocated to the five UN regional groups (Africa 3, Asia-Pacific 2, Latin America & Caribbean 2, Western Europe & Others 2, Eastern Europe 1), each for a two-year term.
• Everyone votes — the AI world and you. Cast your delegation's ballot in every contested region from the United Nations screen.
• Run for a seat — declare your candidacy for your own regional group and win or lose on GDP weight, diplomatic reputation, and your web of allies and rivals. Win and you take a real non-permanent vote on Council resolutions for two years.
• Every result is acknowledged — win, fall short, or just watch the cycle, the election is reported and brought to you to confirm.
INTERNATIONAL DOSSIERS
• Every conflict and decolonization case now has a file at the UN and relevant organizations — Western Sahara, Kosovo, Palestine, Taiwan, Northern Cyprus, Somaliland, plus active wars and flashpoints.
• Condemn, sanction, recognize, admit, refer to the ICJ, call a session, or mediate — routed through real UN votes with real P5-backer vetoes. Big developments arrive as Breaking News.
A LIVING WORLD STAGE
• Alive AI rivals — great powers remember your history with them and act in character.
• Run chronicle & legacy — a shareable record of your playthrough's arc.
• Crisis theater — multi-turn flashpoint crises that escalate and offer off-ramps.
A MORE SOPHISTICATED MAP
• Cartographic depth — graticule and ocean gradient.
• Raised-continent land relief, baked once and faded by zoom — richer terrain at no performance cost.
• Province and minimap colors fixed — de-washed fills, opaque silhouette, and borders drawn on top so colors never bleed past outlines.
FIXES
• Fixed a rare game-start crisis popup that could fire on month one.
