Tutorial and objective guidance
- Zone 0 is now a playable tutorial instead of a dialogue-only introduction. It guides movement, shooting, ore collection and delivery, auto fire, speed modes, speed adjustment, screen scale, the map, map movement while paused, and automatic return.
- Objective guidance for Zones 1-7 and 10 now follows the current mission state more clearly.
- The objective display has moved to the upper-left. It stays compact normally, enlarges for about three seconds after a change, and can be turned ON or OFF in Settings.
- The Zone 1 Lumn return objective now explains that E+F or LB+RB must be held together.
Battleship UI
- Item descriptions now appear automatically when the cursor is placed on an item. This can be toggled in Settings and is ON by default.
- Page numbers have been added to every battleship page.
- Upgrade Ratio descriptions are now shown in larger text using no more than three lines. Ratio changes also trigger a light effect and sound.
- Save-file selection now displays ZONE:[progress].
- A dedicated character portrait page is unlocked after clearing Zone 9. Use Up/Down to select a character, Left/Right to change images, and LB/RB only to change pages.
- Portrait preloading and texture grouping have been optimized to reduce loading during dialogue and battleship screens.
Zones and progress information
- Zone 1 is now 12x12 screens in total, with a playable 8x8 area and two screens of outer margin on every side. Battleship and Lumn positions were also adjusted.
- The playable area of Zone 8 is now square.
- Zones 9 and 11 are now correctly presented as endings and no longer display a clear time.
- Combat zones now show clear counts, while Zone 9 shows how many character endings have been viewed.
Gameplay and rewards
- Ore can now be earned faster and in larger amounts as the scenario progresses.
- Lumn initial approach speed and acceleration were increased, together with the approach speed of the Zone 6 rescue targets.
- The battleship becomes fully invincible from Evolution Level 7 and no longer adds to cumulative damage.
- New dialogue and Lumiere/Astrea portraits are unlocked at 1 million, 1 billion, and 1 trillion cumulative damage for the battleship and fighter.
- Two hidden achievements were added for clearing Zone 8 without battleship damage and without fighter damage.
Fixes
- Fixed Zone 0 starting with zero Cargo capacity and HP, which prevented ore collection and caused a continuous warning sound.
- Corrected the Ore Capacity description: being shot down returns the fighter to the battleship but does not erase collected ore.
- Fixed an input conflict that returned to the battleship page when X was released in Settings.
- Updated Japanese and English text and control guidance for the current behavior.
We will continue improving BreakDespair2D to make it clearer and more enjoyable to play.
