Hello everyone!
The second closed playtest is here, and this time your shop's had a serious glow-up. Slip on that dolphin mask, round up your crew, and get back behind the counter.
Here's what's new since the first playtest:
Expanded the store catalog to 9 products across three progression cards
Added a new three-slot Small Shelf and rebalanced early-game prices
Added full store customization for walls, floors, exterior, second floor, laundry, and renovation level
Added shark customization with separate body/mask colors and 58 hats
Expanded the Laundry with one purchasable extra machine and a wire-repair minigame. Machine quality upgrades are locked in this playtest
Reworked Whale Washing with a new whale, four base tools, 1–4 service problems, individual payouts, and an improved monitor. Higher tool tiers are locked
Reworked the Mafia progression around the disposable Brick, Trash Bags, Trash Can, and Tambourine
Added Chef Lunch and Dinner orders: collect requested fish to earn SharkCoins
Dead fish can now be flushed down the toilet
Improved quests with clearer progress, world highlights, UI pulses, and navigation markers
Added FOV, head-bob, and secondary interaction settings
Added synchronized radio stations, separate Radio/Chef volume controls, and a Discord button
Improved multiplayer item handling, construction placement, saving, and late-join synchronization
Updated UI, models, materials, lighting, LODs, occlusion, and shelf-product performance
Rebalanced visitors, income, product prices, Laundry, Whale Washing, and overall early-game progression
If you requested access before, check your library – the playtest version may already be available to you.
Missed this wave? Don't worry – there are plenty more playtests to come.
See you in the shop. Keep those teeth hidden!
