
Hello everyone, this is the Troubleshooter development team.
This notice is announcement of the content that has been updated since it was released to Early Access.
We hope this could help to find out the changes of the game to re-visitors, beginners and the one who is playing the Troubleshooter.
Teammates
- Sion Bloodwalker
- Irene Lion
- Anne Macy
- Heixing Alley
- The next team member will join in October.
Playable Stages
- 23 Scenario stages
- 12 Repetable stages
- 4 Violent stages
New System
-
Class Change
-
Ability Change
- Challenge mode
- Identifying, Salvaging, Upgrading and Crafting the items
- Replaying scenario stage
- Random item shop
Utilities
- Minimap and Strategic camera mode
- Delegating support unit
- Key remapping
- Boosting play speed
- Item protection
And We introduce a new contents, 'Class Change' and 'Ability Change'.
Summarization:
- Class Change system has been added.
- It will be activated when character level reaches 15 and base class level reaches 10.
- Each class' upgraded classes are as below:
- Albus: Great Swordsman / Magic Knight
- Sion: Battle Mage / Black Mage
- Irene: Battle Mage / Martial Artist
- Anne: White Mage / Witch
- Heixing: Sweeper / Ranger
- It is automatically acquired when class level reaches certain grade.
- Acquiring level vary by base class type.
Detailes:
1. Class Change
- We’ve updated a class change system that could bring a dynamic change to character growth. Characters should be level 15 and class level 10 or above to change class.
Two more new classes would be opened to each character and class could be changed at any moment when the player wants. For example, Albus could choose ‘Great Swordsman’ and change to ‘Magic Knight’. However, some costs would be required to change class.
Basic ability would increase and new class abilities would be activated when class is changed. Also, additional mastey slots could be unlocked depending on different classes.


2. Additional Abilities
An additional ability would be unlocked for each classes. This would make up some of the character’s weaknesses.

When abilities are expanded, abilities used in missions could be edited. Abilities are divided into 3 different types: Basic, General, and SP. The number of ability types that could be equipped varies depending on the character.

Albus can equip 4 general abilities but can only equip 1 SP ability.

Anne has one less ‘general ability’ slot but has one more ‘SP ability’ slot. Therefore, she has more choices during overcharged state.
The followings are abilities for new classes that has updated now.
( * We apologize for us not being able to show all new abilities due to upload storage size issues. )
( * There are a total of 8 gif files with each of them having considerably big file size. It may take some time to show all of them. )
Albus: Storm Slash, Attack nearby targets with powerful continuous slash.
Albus: Wind Walk, It is possible to get out from dangerous districts or traverse long paths.
Sion: Flash Missile, Allows Sion to focus more on ranged battles.
Sion: Flash Beam, Gives significant damage to all enemies in straight line.
Irene: Flame Explosion, It would be a great chance for Irene, who didn’t have any AOEs.
Irene: Taking the Bull by the Horns, It is possible to make Irene as a melee attack specialist.
Anne: Starlight Prison, Lock up the target completely. The target is impossible to move or attack and the target locked up in starlight prison doesn't receive any damages.
Anne: Pouring Starlight Arrows, A total of 12 starlight arrows randomly attack surrounding enemies. If there’s only one enemy, then all arrows will be concentrated on that enemy.
We still do not perfect, but we will do our best to be better!
Thank you.
