Hey everyone,
With Lumber Jax getting closer to launch, I wanted to share the current roadmap and what I’m planning to focus on after release.
The main goal is simple: keep improving the game based on real player feedback. Lumber Jax is an idle clicker about chopping through worlds, upgrading your build, finding gear, collecting relics, prestiging, and pushing deeper into tougher enemy tiers — and I want that progression to feel satisfying from the first world through the late game.
Launch priorities
The first updates after release will focus on the most important polish areas:
Bug fixes reported by players
Balance and pacing improvements
Smoother enemy and event animations
Clearer tutorials and unlock explanations
Equipment, relic, and prestige polish
Steam achievement polish
Better explanations for boss moves and progression systems
Planned improvements
After the initial launch fixes, I’d like to work on:
More gear variety
More relic and boon options
Better late-game progression
More quality-of-life features
Improved in-game patch notes and help text
More balance tuning between active clicking, idle builds, and economy builds
Longer-term ideas
Some ideas I’m considering for future updates include:
More rare enemy and event types
More world and biome variety
More late-game goals
More build variety
More automation options
More community-requested improvements
A flexible roadmap
Nothing here is a hard promise or locked date. I want the roadmap to stay realistic and flexible so I can focus on what players actually care about most.
If you have suggestions, balance feedback, bug reports, or ideas for future updates, feel free to post in the Steam discussions or join the Discord.
Thanks for supporting Lumber Jax — I’m excited to keep improving it after launch.
