Hey Wizards!
Thank you to everyone that has been a part of the playtest so far, I hope you're all enjoying the game! It's been super motivating seeing people play and I even had the privilege to watch a few of you play live, so thank you everyone for taking part!
I've just released v0.5.9, mainly adding some QOL features and some UI changes to address enemy visibility as well as a small subset of enemy behavior changes.
As always, if you have any feedback or encountered any bugs, please submit them to the Discord (preferable) or the Steam discussion board!
Update Highlights
QOL/UI
Added text alert if the player tries to cast a spell with insufficient mana. A red floating text will appear above the player indicating lack of mana.
Some UI elements have been made slightly transparent so enemies are no longer hidden behind them
Added ward icons underneath the health bar to indicate your ward durability
Off screen enemies will have a red square show up at the edge of the screen indicating their location.
Preview of what that looks like (+ transparent UI and ward icon):

Enemy Behavior
Archers and thieves now have slightly worse aim
Arrow speed slightly increased
Thieves charge slightly faster
What's Next?
As I am continuing to monitor feedback and watching live playthroughs, more comprehensive balance changes are likely to next on the chopping block.
Oh and one other thing might be coming soon...

