- New Slay Queue panel: current task plus 4 queue slots, drag to reorder, reroll per slot, skip current (5 credits, combat-gated). Master picker on the bottom row. Default hotkey X
- Auto Slay OFF now actually ends combat after a slay task completes instead of auto-rerolling
- A current slay task is guaranteed on login. Fresh saves and saves that ran out of queued tasks always land on something
- All 62 mobs: range defense and magic defense reduced 10%. Stab, slash, and crush untouched
- Slayer gems now drop every kill on the active slay task. Once-per-mob still applies to tools
- Quest pausing removed. Pause and Resume buttons gone
- Active Potions panel filter and collapse state, Global chat category filters, Ingame HUD collapse state, and fullscreen state now sync across PCs via Steam Cloud
- Server heartbeat closes dead WebSocket sockets within 30 seconds. Reconnecting mid-walk or mid-fight preserves position, path, combat state, and banking trip instead of rebuilding from your last save
- First reconnect attempt after a network blip is silent and fast (1 to 2 seconds). The overlay only surfaces if that attempt fails
- Luck level contribution to lucky-task chance now surfaced in the Unlocks Perks panel
- Other players' sprites bake correctly again. Hair, headwear, and clothing variants no longer 404 on the overworld
- Bug fix: toggling Auto Loadout from the mob selection modal no longer breaks the task progress bar in the top HUD
- Bug fix: brew nodes now point at the correct unfinished potions (Swift, Fleet, Haste). Those tasks were unrunnable before
- News and updates
- Scapewatch: Idle MMO Playtest
- v0.8.8 - May 15, 2026
Source: Steam Community (opens in a new tab)
