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Content patch now live!

The first post release content patch is now live, bringing a new host of maps and game play modes, as well as some key balance updates.

Gameplay

  • Game features now unlocked through aquiring stars, currently supports unlocks up to 50 stars (up to 100 in next content patch)
  • New Profile screen accessable from title page shows current and future unlocks, and allows a player to reset their progress
  • Skirmish screen updated to consistent across resolution sizes and UI animation removed
  • Campaign Hard and Challenge mode maps now available once unlocked
  • New Puzzle mode scenarios now available when unlocked
  • Additional Skirmish pre-deployed and battle maps now available as an unlock
  • Editor allows players to apply special rules and challenges to their maps via a new toolbar button with a star icon
  • Projectiles and other animations now sped up based on selected game speed
  • Fast and Very Fast game speeds increased slightly

Bug Fixes

  • Mummies which die via deathmark, now correctly poison their target even when overruned
  • Additional error logging added to enable better bug discovery in the future

Balance Changes

  • Revenge now only deals half of damage suffered (rather than all)
  • Haste granted by Trade Posts now lasts two turns (up from 1)
  • Empire
    • Frigate Defense increased from 1 to 2
    • Galley Range increased from 3 to 4 and Cost decreased from 70 to 65
    • Prince Valis: Charge ability no longer applies to Mounted troops, only Foot
    • General Thraxian: Valor power now refreshes DAMAGED units with 4 or less HP (up from 3)

  • Undead

    • Skeleton Health increased from 4 to 5
    • Mummy health reduced from 22 to 18 and defense increased from 0 to 1
    • Necromancer Defense increased from 0 to 1
    • Vampire gains Magic Strike at champion level instead of Dodge
    • Reaver cost reduced from 55 to 50

  • Fae

    • Ranger base move reduced from 8 to 6, Hero and Champion level benefits swapped
    • Druid move reduced from 8 to 6, Attack from 2 to 1, Health from 7 to 6 and cost from 40 to 35
    • Glade Rider gains Dodge at champion level instead of Camouflage
    • Treant move reduced from 6 to 5
    • Destroyer move reduced from 7 to 6 and range from 4 to 3. Defense increased from 0 to 1. Gains Range increase at Silver level instead of Attack increase
    • Ark move reduced from 6 to 5
    • Stormlord Gantree, Eagle eye cost increased from 3 to 4