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Weekly update notes

Gameplay

  • Campaign scenarios 23-24 updated
  • New Campaign end scenario 25
  • New Victory condition type: Kill enemy warlords
  • New Victory condition type: Win when flag is set
  • New event actions: Create Settlement and Remove Settlement
  • Sequential event actions of the same type on a triggered event now appear at the same time instead of one at a time
  • On Kill event triggers now fire only on Banner kills, with description changed accordingly

Bug Fixes

  • Fixed issue in which triggers with more than one space were not properly saving every space in the editor
  • Fixed necromancer attack animation glitch
  • Fixed issue where on Capture triggers with multiple locations would not properly fire if more than one location was captured at the same time

Balance Changes

  • Empire
    • General's Major power switched to Valor: Refreshes near death units

  • Undead

    • Skeleton Defy Death is now a base Trait, and Weakness is awarded at level up
    • Necromancer: gains new Summoner trait on level up instead of ranged counter
    • Ghost Ship: gains Resist on level up instead of Piercing
    • Reaver: Plunder now generates 3g per enemy settlement in range (up from 2), Max health increased from 10 to 12, Defense increased from 1 to 2
    • Spectre renamed to Mummy with new graphics and can be transported as normal for a foot unit
    • Morghast: Major power no longer creates a zombie in villages, only towns
    • Jezebelle: Minor power changed to grant regeneration blessing to damaged units, or heal those which already have it
    • Lilith: Minor power now takes control of target units for 1 turn, and does not change their type. Targets with resist cannot be controlled
    • Lilith: Major power switched to Bloodlust: Deals 2 damage to all enemies

  • Fae

    • Waygates no longer generate income
    • Ark replaces Boarding Planks level up trait with new Regeneration trait

  • Unified

    • Banshee: Replaces Weaken trait with Silence, Torment damage increased from 2 to 3 damage per curse and affects surrounding rather than adjacent targets, Range increased from 3 to 4

  • Banshee Queen updated